Version 0.2 is here!
Woohoo! Version 0.2 is here! There's a new shop update, a new button, a special secret and... automatic doors!!
The shop update: I've updated the main pc screen to a threadfin-only screensaver :) also added 2 new weapon upgrades - reload speed and overheat, reworked the missions menu - missions now have separate categories and will be used to unlock things in the shop.
New button: Yes that's right - a brand new button! It's round. It's blue. It feeds fish. I like this one much more than the last :)
Automatic doors: They look cool and don't require you to manually open them. Absolutely essential upgrade.
The special secret: Now about that secret - well there is something hidden somewhere... but I can't tell you any details because it's a secret of course! Good luck trying to find it :P
Now for all the (mostly) boring details. I've made A LOT of changes to the numbers of weapon stats, item costs, alien health, etc. This should make things feel a lot smoother and also a little bit easier... at least during the start of the game ;) . I've also done other small changes such as making the orb-zorber move faster and optimizing almost everything to run smoother. If you want to read more, here's a list of all the major changes and bug fixes added this patch:
Major changes:
- Added a new menu for missions with categories.
- Added some new missions and fixed mission tracking (individual, but not categories). - Missions will be used to unlock items in the shop.
- Added food to the shop (makes fish grow faster).
- Added air pumps to the shop (increases max fish allowed).
- Added two more gun upgrades to the shop (reload speed and overheat).
- Added "bonus" aliens - Very rare but will drop a large amount of money when defeated.
- Added "bomber" aliens - these guys are tough, swim fast and can self destruct making a deadly explosion.
- Updated the boss to spawn in the new bomber aliens - these spawn in waves and can even blow up each other up, making things chaotic :)
- Updated shop menu icons.
- Updated some shop item icons.
- Updated some pc screen backgrounds.
- Updated the door to the hallway. - it now opens automatically and makes a sound :)
- Reworked the alien spawners to be more efficient/optimized.
- Reworked fish ai to be optimized for better performance.
- Alien spawners now have a hidden "chance" system (common, uncommon, rare, very rare).
- Changed the food button slightly - It's now round and blue :)
- Cleaned all of the glass windows a little - fish are now even better to look at!
- Adjusted A LOT of numbers to make gameplay more fluid and give the player more choices when deciding what to buy in the shop.
- Adjusted the display numbers for weapon upgrades to make them easier to read and understand.
- Adjusted some audio volume levels to balance out all sounds and music.
- Big bug fixes, small bug fixes and other misc changes.
- Added a secret...
Major bug fixes:
- Sometimes when leaving a shop, the player can no longer move/some other input is gone.
- Food Button plays sound on game start.
- Coins that spawn too close to the bottom of the tank fall right through the floor.
- selected mission doesn't stay highlighted after closing missions menu.
- when viewing missions for the first time, the wrong mission is highlighted.
- all fish become available on tutorial completion. should only be after completing missions.
- when picking up a coin, when the bg area for "+x coin" expands, so does the "fish alive" area.
- lighting sticks out through walls onto the outside of building, lighting it for no reason.
- "hand" doesn't hold gun properly.
- can't click missions tab again when missions tab already open. (you can now!! :D ).
- some gun upgrades don't turn red when entering shop.
- bomber aliens from boss still spawn coins.
- fish eyes do not fade away, as the body does, when fish dies of starvation. also faces the wrong direction.
- some shop items don't "unlock" until you exit the shop and re-enter
- Green scientist can block main pc and make it unusable.
- Sometimes objective marker for green scientist remains at pc, but he roams instead. (no longer has one lol)
- Green scientist sometimes does not move/roam around after an alien attack or after talking to them.
- Fish sometimes turn green after/during alien attack but they're not actually starving/hungry. (99% sure this is fixed. It's hard to test).
- Sometimes when closing inventory, the player can no longer move/some other input is gone. (99% sure this is fixed. Hard to reproduce bug).
That's about everything there is this update. Much more exciting things are coming in the near future! :)
Files
Get Feed the Fish
Feed the Fish
A secret underground lab, genetically modified fish and... Aliens??
Status | In development |
Author | TheSpiritFace |
Genre | Shooter, Action |
Tags | 3D, Aliens, Animals, First-Person, Incremental, Indie, Sci-fi, Singleplayer, underwater |
Languages | English |
More posts
- Update: Version 0.3.162 days ago
- Update: Version 0.367 days ago
- Day 1Jan 06, 2024
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